SuperSplat Studio

How to use SuperSplat

How to use SuperSplat from first import to public viewer

A practical step-by-step guide for using SuperSplat to inspect, clean, frame, export, test, and publish a Gaussian splat scene.

Best forNew users who want the shortest useful path from scene file to viewer launch.

The shortest useful workflow

Open the editor, import your scene, inspect it from multiple angles, remove floaters, crop dead space, set the first camera view, and save a working version before export.

Once the scene looks right, export or package a viewer and test the public experience on the devices your audience uses.

  • Import the scene and inspect quality before editing.
  • Clean noise and crop the visible volume.
  • Set camera start, orbit target, and background.
  • Export a viewer package or scene file for the intended runtime.
  • Test performance, mobile behavior, and VR comfort when relevant.
  • Publish with analytics and a clear next action.

What to do after the first export

Ask someone outside the production team to open the viewer and describe what they think they are seeing. If they hesitate, fix the first camera, page copy, or CTA before spending more time on fine details.

Quick answers

Is this How to use SuperSplat page official SuperSplat documentation?

No. It is an independent practical guide. Use the official SuperSplat repository, editor, viewer, and PlayCanvas documentation as the source of truth for upstream behavior.

What should I do next?

Prepare a launch plan: confirm file format, cleanup, camera start, viewer performance, VR needs, analytics events, and the paid workflow that should follow the viewer.