SuperSplat Studio
SuperSplat Studio: a launch workspace around your splat viewer
What SuperSplat Studio adds around the editor: viewer launch planning, review links, VR checks, analytics, and a paid SaaS workflow.
What the Studio layer is for
The editor is where scene quality improves. The Studio layer is where launch quality improves: who can review it, which viewer is shared, what device checks happened, and whether the page turns interest into action.
That distinction matters for agencies, real-estate scans, cultural spaces, product demos, and any team selling a visual experience rather than only sharing a file.
- Launch planner for scene and viewer readiness.
- Pricing and checkout tied to the product domain.
- First-party analytics for conversion and viewer events.
- Operational pages that answer buyer and operator questions.
Why the middle plan is the default
Most teams shipping public splat viewers need more than a single export. The Studio plan is built for multiple projects, private reviews, VR readiness, and priority support without jumping straight to enterprise pricing.
Quick answers
Is this SuperSplat Studio page official SuperSplat documentation?
No. It is an independent practical guide. Use the official SuperSplat repository, editor, viewer, and PlayCanvas documentation as the source of truth for upstream behavior.
What should I do next?
Prepare a launch plan: confirm file format, cleanup, camera start, viewer performance, VR needs, analytics events, and the paid workflow that should follow the viewer.